Jussi-Petteri Kemppainen portfolio

Welcome!

My name is Jussi-Petteri Kemppainen, and I have been working in the industry for over 26 years as a game designer, director, 3D artist, VFX artist and a colorist.

More about me

I have had the opportunity to work with some of the best companies in the gaming industry, including Remedy, Supercell, Ubisoft RedLynx, and Rovio Animation Studio (which I co-founded).

I have also had the honor to direct a strategy combat game that was published by Daedalic Entertainment and won the Creative Achievement of the Year award at the 2020 Finnish Game Awards.

In addition to my work in games, I have also found success as a music video and advertisement director and I’ve received several awards for my work in this field. I’m especially proud of the ad I directed for Nokia, which was shortlisted at Cannes in 2008. I also had the incredible opportunity to direct an ad that was filmed in space aboard the International Space Station!

When I’m not pursuing my passion for creative work, I enjoy spending time with my wife and two daughters in our charming 80-year-old home in Tampere, Finland, which we are constantly renovating to make our own.

Selected works

  • Drivers of the Apocalypse is a bonkers action driving combat game set in the apocalyptic plains.

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  • Echoes of Somewhere is a free, experimental AI assisted 2.5D point and click adventure game.

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  • My debut PC/PS5/XBOX game as a game director. A game all about maximising your actions in combat with the help of infinite redos and intuitive trial and error. Winner of Best Creative Achievement of the year 2020 at Finnish Game Awards.

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  • My work on Remedy’s Quantum Break cinematic VFX & motion graphics.

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  • In this presentation I describe the creation of the 3D-like rigging in Adobe After Effects to produce 2D animation with hand-drawn qualities for Angry Birds Toons.

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  • A short animated film about two space mail-robots who encounter an abandoned package. The project is a wacky combination of live-action, stop motion, 2D animation and 3D animation!

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  • My most awarded music video. Created using multiple mixed techniques. AI upscaled to HD.

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  • My directorial debut of anything. You could say this music video kick-started my career. A true vintage! AI upscaled to HD.

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Work History

Remedy

Principal VFX artist

2015 – 2016, 2024 – present

VFX lead position on Max Payne 1 & 2 remake.
Cinematic VFX on Quantum Break.

Projects at Remedy

Dinosaurs Are Better

Founder

2014 – present

My films / game production studio focused on creating original content.

Projects at dAb

Mainframe industries

Lead VFX artist

2021 – 2024

VFX lead position on Pax Dei. A vast social sandbox MMO.

Projects at Mainframe
  • Pax Dei

    Pax Dei

    Welcome to a vast, social sandbox MMO inspired by the legends of the medieval era. Here, myths are real, ghosts exist, and magic is unquestioned. In this immense, open-world playground, you choose the role you want to play. Read more…

Action Squad Studios

Game director

2016 – 2021

At Actions Squad Studios I led the production of Iron Danger: Shard of Time, a tactical puzzle combat game.

Projects at Action Squad
  • Iron Danger

    Iron Danger

    My debut PC/PS5/XBOX game as a game director. A game all about maximising your actions in combat with the help of infinite redos and intuitive trial and error. Winner of Best Creative Achievement of the year 2020 at Finnish Game Awards. Read more…

  • Iron Danger Teaser Trailer

    Iron Danger Teaser Trailer

    A teaser trailer I created for my debut PC game as a game director. Read more…

  • Iron Danger Proof of Concept

    Iron Danger Proof of Concept

    A proof of concept trailer for Sami Timonen’s Iron Danger movie. Read more…

VAU

Co-founder,
creative director

2015 – 2017

VAU is a visual automation company focused on video automation tools.

Projects at VAU

Supercell

3D artist

2014

I worked at Supercell as a graphics and story consultant.

Rovio

Technical director,
art director

2011 – 2014

At Rovio I was the technical director and founder of Rovio Animation studio and art director at LVL11 prototyping department.

Projects at Rovio

Studio Kombo

Co-founder,
director

2007 – 2011

Kombo was an animation studio founded by me, Lauri Konttori, Salla and Ilmari Hakkola.

Projects at Kombo

Redlynx

3D artist

2003 – 2007

At Redlynx I worked on a few N-Gage titles and one PSP game.

Projects at Redlynx

Other works

Other projects

Music videos